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Animate Introduction 

Adobe Animate (formerly Adobe Flash Professional, Macromedia Flash, and FutureSplash Animator) is a multimedia authoring and computer animation program developed by Adobe.

Animate is used to design vector graphics and animation for tv, online animation, websites, apps, game development, ads, and other interactive projects. The program also offers support for raster graphics, rich text, audio video embedding, and ActionScript 3.0 scripting. Animations may be published for HTML5, WebGL, Scalable Vector Graphics (SVG) animation and spritesheets, and legacy Flash Player (SWF) and Adobe AIR formats.[2] The developed projects also extend to applications for Android, iOS, Windows Desktop and MacOS.

Bouncing-Ball_1.gif
Screenshot 2023-06-15 at 15.30.32.png

My very first attempt at animating something. We followed a few of the 'Animate' tutorials  to get us stuck in.

I made a ball bounce. 

We learned about Keyframes and applied a 'squash and stretch to add an element of realism to the movement.

The principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although retaining overall volume, tend to change shape in an extent that depends on inertia and elasticity of the different parts of the moving object.

Wobbly-Dolly.gif

This was my second tutorial, Wobbly Doll, this taught us about transform points, so we can animate different components.

If you change the 'tweening' affect it can make the wobble look more realistic. You can modify Easing - if you ease in-out, it appears to pause slightly at the top. 

Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

It  this took a bit of back and forth to get the speed of head to body wobble right 

For this interactive animation we followed instructions from Orla on how to achieve this. 

This included motion and classic tweening. 

There was a lot to remember while doing this, I kept forgetting to convert things to symbol, It reminded me very much of knitting and discovering you had dropped a stitch 2 rows later!

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